Post by DJRipster on Aug 19, 2015 20:02:48 GMT
Kabam has released several character changes and updates aimed to bring a few characters up on the power curve and to fix several issues that players have experienced during gameplay, particularly when fighting in Alliance Quests. Bringing Armor Break, Regeneration, and Unstoppable in line with other effects is a major focus, in particular when used by the AI. Some upcoming changes, such as those for Captain America, are more significant and will be coming at a later date.
Captain America WW2:
Deadpool:
NOTE: While at low Power, the amount Regenerated is lower than before. While at high Power, Regeneration amounts are greater than before.
Daredevil:
Hulkbuster:
Iron Man & Superior Iron Man:
Iron Fist:
Juggernaut & Unstoppable Colossus:
NOTE: The Mystic Bosses found in Alliance Quests are also affected by this change, so we recommend planning around their Special Attacks. No longer will their Unstoppable catch you off guard.
Magneto:
Rocket Raccoon:
Spider-Man:
War Machine:
Wolverine:
These changes aim to stay true to Wolverine’s regenerative powers, but even the playing field between attackers and defenders. Attacking with Wolverine now sees a greater benefit of Regeneration, which was previously extremely defender-bias; Regeneration triggers across the board are now much more consistent. We also amped up his Bleed by allowing it to stack, and added a new Bleed trigger to Primal Rage (Special 3).
*Special Note: Because of the large change this represents, Realm of Legends Wolverine will still use the old system of regeneration.
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Captain America WW2:
- Fixed bug causing his Hero Rating to be artificially high
Deadpool:
- All regen amounts linked to the Power Meter
- Reduced 4-Star Deadpool's Maximum Health by 9% (no change to 2- and 3-Star versions)
- Increased the Bleed effectiveness on Hold Up (Special 3) as you Rank Up
NOTE: While at low Power, the amount Regenerated is lower than before. While at high Power, Regeneration amounts are greater than before.
Daredevil:
- Improved Radar Sense to allow him to Evade more types of attacks
Hulkbuster:
- Moved the Hulk-Blaster (Special 2) Armor Break trigger to the three beam hits
- Armor Break now also removes Armor Up
- Slightly reduced the effectiveness of Armor Break, but increased the duration
- Increased the base damage of Hulk-Smasher (Special 1)
Iron Man & Superior Iron Man:
- Armor Break now also removes Armor Up
- Slightly reduced the effectiveness of Armor Break
- Increased the duration of Armor Break
Iron Fist:
- Armor Break now also removes Armor Up
- Reduced the effectiveness of Armor Break
Juggernaut & Unstoppable Colossus:
- Unstoppable now triggers when activating a special attack
- Unstoppable duration now scales up as signature level increases
NOTE: The Mystic Bosses found in Alliance Quests are also affected by this change, so we recommend planning around their Special Attacks. No longer will their Unstoppable catch you off guard.
Magneto:
- Increased the reduction from Refraction
- Increased Heal Block scaling to last longer at higher tiers
Rocket Raccoon:
- Fixed a bug that prevented his Signature Ability “Furocity” from scaling correctly
Spider-Man:
- Armor Break now also removes Armor Up
- Slightly reduced the effectiveness of Armor Break
War Machine:
- Armor Break now also removes Armor Up
- Slightly reduced the effectiveness of Armor Break
Wolverine:
- Reduced maximum Health by 5%
- Basic Regeneration no longer triggers when struck by Critical Hits
- Regeneration now triggers periodically while both attacking and defending
- Regeneration effectiveness is now linked to the Power Meter
- Wolverine’s Bleed ability can now stack
- Wolverine’s Primal Rage (Special 3) now causes bleed
These changes aim to stay true to Wolverine’s regenerative powers, but even the playing field between attackers and defenders. Attacking with Wolverine now sees a greater benefit of Regeneration, which was previously extremely defender-bias; Regeneration triggers across the board are now much more consistent. We also amped up his Bleed by allowing it to stack, and added a new Bleed trigger to Primal Rage (Special 3).
*Special Note: Because of the large change this represents, Realm of Legends Wolverine will still use the old system of regeneration.
source